This was a test for a low poly face model with Sub-object materials for that lovely classic Marvel look. I'll be building on this later, introducing shoulders then later full body. I might actually get around animating after raising the polys for more detail.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzQq4AVpNu4KkprX6tOHrulETjb5hpXZ2J3pD03yIAFYwiiy6yjtU35vLsfUvsbZHsEsZPUTw20ilHH49bfNsvTQ5EFGax3OX8Zava1HHPN0rPtc690-W_NPb4XJ8zpSneZ8vXWFC1D9Y/s400/Iron+Man+Helmet+Render+Front.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTiLFiPA9ANNWcGKomw22uLr7rMrvh7gw8CccCMe53fiq4a0OQnXaUqjYpa5zYA9yMQPeEW1XBo8kbx7ASzvBjVVY96GSXOg6ndoguJAhkyygsfvsIJBZDKqQ3tSyGnhkVABA3RewvwUY/s400/Iron+Man+Helmet+Render+Perspective.png)
I added 3 points of light to give the armor more depth, without it looked a little bland and flat.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjortJHdLHJpofH2721zctHdc_l_MgBU58TWBj8jugv1US7M4nQjxZkWg86LvYYcfRzkai5cd9542kdP1bZmqY6zfmGEn-iE6mUsnL0Rph7baYmAI4e-3N7iddlPSJQgYzgivf3LE84XiI/s400/Unlit+Wireframe+Iron+Man+Helmet+Perspective.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzoX1v1muz4giiq53Lpvx0L1OpgXNRfLamfYjEZjjJ1dM0RFNA6fttYs8KtNnJ1OXz20LxbM-LcwPnTNqFo3pELsNzyswZd76CNTujhUG_M79SPiKOW6M1rMHwBv8U4fGuDx4gEcUbRT8/s400/Iron+Man+Helmet+Render+Right.png)
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